![]() That can be an effective force, as players hop into public sessions not to troll or stir trouble, but to genuinely help others on their time loops. In another similarity with FromSoftware’s titles, progress in Returnal’s campaign will save for only one co-op player, relying on the generosity of fans to drive co-op playthroughs. It’s an effective way of adding a social component to a game without undermining the gameplay challenge that makes it so appealing. Elden Ring and Dark Souls 3 before it included the option to summon fellow players into the game, giving you another sword to rely on in combat without overhauling its difficulty. That’s a style of co-op that’s seen great success in recent years with games. Returnal combines action with roguelike gameplay into a third-person shooter where players fight to survive a hostile planet that changes with every death. That seems normal enough, but there’s a giant warning label attached to the device that says it can damage Integrity. The in-game description says the Reclaimer is a xeno-tech device for recycling materials. Rather than granting you a buddy to breeze through the game with, it sounds like the co-op mode will preserve Returnal’s difficulty, offering the option to experience that challenge with a friend. The Reclaimer is a strange alien device that you can randomly encounter in Returnal with a very vague description. It can be a punishing game that will put your mastery of its third-person shooting to the test, and this co-op mode looks to change none of that. ![]() ![]() ![]() As with many other roguelikes, Returnal is no walk in the park. Returnal’s take on co-op sounds like a delicate one. ![]()
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