![]() ![]() ![]() To attack your foes you’ll first need to tag their whereabouts, and this is where your Focus mode comes off the bench to demonstrate its powers. You’re not able to directly target your enemies, rather just watch as your crew sprays into the void in the sheer hopes they’ll hit the enemies (the dastardly Phasmids), with each takedown earning you XP (even though you don’t feel like you’ve really done an awful lot to earn it. If gunners aren’t doing an awful lot before engaging in combat, you can send them to engineering to up power levels and the like, or collect deliveries from the landing dock.Įngaging in full combat is a little strange though, and there’s where the ‘management’ aspect of Crew games comes into play. There’s no real system to proceedings, it’ll be just whatever your ship requires a crewmate to do, that’s where they need to be heading. ![]() You have six crew members across nine stations, so you’ll be jumping certain crew members back and forth and back and forth throughout each mission. Exploring the base you’ll find various areas for crew gear (equipping crew with the necessary, um, gear), Training (unlocked after members of your crew hit level six to unlock skills), Spacecraft (where you can equip upgrades such as superior weaponry, shields, bought with credits earned during completed missions), the Mess Hall where you can keep up with your stats and progress and a mission selection screen where you can choose where and what to do next, if you fancy something a little less hectic to earn some credits low risk missions are available (though it’s not always the case), you can select it here before you jump back into the full assault stages. Rather than a military compound your starbase is futuristic and full of places to prep your crew for the upcoming proceedings. Still, your hub space is a tad more interesting this time around. There’s a more tempered balance to proceedings, which certainly makes Space a little easier to jump into, but certainly pulled the rug from what I was expecting after sinking hours into its predecessor. I never felt particularly in control whilst playing Bomber Crew when hitting the later stages and Space has introduced a level of calm to proceedings, simply taking a step back and letting the player focus a little clearer on each crewmate without worrying if you’re setting another on fire, for example. Something that became immediately clear is Space has, in my opinion correctly, simply relaxed the mechanics. Similar to Bomber, Space shares its humour and colourful art style, luring you into a false sense of simplicity and general glee. The focus is very much on the ‘Crew’, as you control the collective team upon your fancy ship individually and all at once. Space Crew retains the uncompromising stress of Bomber and launches it into the stars, albeit with its foot off the gas somewhat. But we’ll get there, there’s plenty to be getting on with first. It’s not an easy game, and if you spend your life primarily playing action adventures (hello), then the Crew games are going to be a change of pace that the title of the games may not immediately give away. I enjoyed Bomber Crew, though I confess I was never completely in love with its mechanical intricacies. I hereby declare us, the greatest Bomber Crew in the world, will henceforth be known as SPACE…CREW. Now, I wouldn’t normally care about this kind of thing and did suggest we as a crew were far more suited on ground-level combat but it turns out the earth is part of ‘space’, ergo, my interest peaked. After our previous efforts the men upstairs have deemed us worthy to be shot into the outreaches of space in order to save the universe from extra-terrestrial threat. That was then and this is now and we’ve got a whole new mission ahead of us. Our mission was naturally the most successful of all time and we were rightly commended by the board of Metacritics for our fun and engaging bomber game where you could paint your planes and not think about the literal armies of soldiers we were blowing up in the process. Yes, we’ve met before on our previous perilous adventure to save the world under the codename ‘ Bomber Crew Review‘ way back in 2018. My name is Colonel Lieutenant Dan Forrest Lethbridge-Stewart Gump. Maybe twice for effect BUT DEFINITELY NOT THREE TIMES. Right then, listen up cus I’m only gonna say this once. ![]() Space Crew takes the ship management series into space with a fun if unsurprising follow up. ![]()
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