![]() ![]() There are also the forums on about Afterburner and Riva Tuner. There is this to get you started but it is out of date. Good question! As the software is constantly updated there really isn't adequate documentation for Afterburner and Riva Tuner unfortunately. What are you using for that display? The one I use shows on my monitor but not onscreen. That should wipe the VRAM for a clean slate after updating, changing graphic settings, or switching maps and modules. If you haven't recently, make sure you delete the:Ĭ:\Users\user*\Saved Games\DCS.openbeta\fxoĬ:\Users\user*\Saved Games\DCS.openbeta\metashaders2 ![]() MSI Afterburner is a great tool, especially the OSD when paired with a hot key toggle. I just sat down to run a few benchmarks I keep procrastinating and saw your question. Of course as always YMMV and it can depend greatly on variables like texture settings, resolution, and AA settings. As long as that is not maxed out, you should not be hitting any bottlenecks. On a related note, on the GPU line of the OSD I have temperature, utilization, frame buffer (FB), and then clock speed. In my OSD I have it set up to show MEM usage as well as the clock speed. In the OSD in the screenshot I uploaded you can see GPU and MEM in green. This is tracking usage for your video card's RAM or VRAM. As you scroll down past GPU temperature and GPU usage you'll see Memory usage. RAM usage is right under CPU power and is for your motherboard's or system RAM usage. I maintain smooth play and “great visuals “ throughout.Įxactly what is this monitoring and do I need to tweak something to get that Down?Īs you scroll down under the monitor tab in the Afterburner GUI's properties you'll see two relevant stats. The graph titled “memory usage” is pegged consistently throughout the game (max 10750). Was using msi afterburner today to monitor my system during gameplay. ![]()
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